by David F. Carr, Information Week
In pilot, online university used challenges and badges to spur students to work harder and improved grades by more than 9%. Finding that adding game elements to online education makes students work harder and achieve more, Kaplan University is making gamification a standard part of its information technology degree program, while also beginning to introduce it to the business school. David DeHaven, dean of Kaplan’s School of Information of Technology, said it will take time to integrate gamification into all 120 courses, but the initial pilot group of 30 students has now been expanded to cover 700. “At the end of the day, we’re looking to offer this to all 4,000 students in the School of Information Technology and to School of Business students as well,” he said.
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