by Aritra Sarkhel | ETtech
The technology has not been adopted beyond few gaming and entertainment platforms and remains a case of hype in many industries apart from few odd use cases in medical and education space. Cost & availability of quality content to hamper VR growthAlthough the global virtual reality (VR) market is expected to reach USD 48.5 billion by 2025, according to a report by Grand View Research and will grow at a CAGR of 48.89% during the period 2017-2021, the technology has not been adopted beyond few gaming and entertainment platforms and remains a case of hype in many industries apart from few odd use cases in medical and education space.
October 29, 2017
Cost & availability of quality content to hamper VR growth
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