Techno-News Blog

August 18, 2017

To save students money, colleges are looking to the Open Educational Resources movement

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by PAT SCHNEIDER | The Capital Times

One national study in 2013 found that 65 percent of students said they decided against buying a textbook because it was too expensive, even though nearly all of them worried it would hurt their grade.  An appreciation for how the costs of textbooks and other learning materials make it harder for many students to pay for college has prompted universities across the country — and some university systems — to adopt policies to create or adopt what are called open educational resources, or OER. Most simply, OER are textbooks and other learning materials produced under a copyright that typically allows their use and adaptation free of charge rather than prohibiting use or requiring payment of a fee. The movement has a way to go. Only 5.3 percent of courses nationwide used an open textbook in 2015-2016, according to the Babson Survey Research Group.

http://host.madison.com/ct/news/local/education/university/breaking-free-to-save-students-money-colleges-are-looking-to/article_eebc0888-2f1f-5faf-ace3-6264b52b8512.html

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Penn State World Campus Taps VR for Educating Teachers

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By Dian Schaffhauser, Campus Technology
A project at Penn State World Campus immersed teachers into a virtual classroom as part of a graduate-level special education course. Students could use a virtual reality headset to watch 360-degree videos or view them as regular videos on YouTube.  The course, “Special Education 801,” helps teachers learn how to respond to challenging behaviors. The 360-degree view allows them to be placed into the classroom virtually to view a teacher explaining how she has arranged the space for learning. The videos were created using a 360-degree video camera and uploaded into the course in just a few days, Penn State World Campus representatives said.

https://campustechnology.com/articles/2017/08/08/penn-state-world-campus-taps-vr-for-educating-teachers.aspx

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3 Ways IT Is Impacting Student Success

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By David Raths, Campus Technology

Over the past several years, student success initiatives have burst onto the scene as academic officials have sought to respond to pressure to improve retention and graduation rates. Philanthropic groups such as the Gates Foundation and state legislatures have made student success a point of emphasis. Many universities don’t have the technology infrastructure to respond to the needs of these new programs, which raises the question of the CIO’s role in designing solutions. Why should CIOs be proactive on the issue of student success? “It is important to be engaged in things that are important to the overall mission of the university,” said Scott Winslow, practice manager at EAB, a consulting firm and technology platform provider.

https://campustechnology.com/articles/2017/08/10/3-ways-it-is-impacting-student-success.aspx

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August 17, 2017

Report: Faculty want more OER-here’s why

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BY LAURA ASCIONE, eCampus News

The study, Launching OER Degree Pathways: An Early Snapshot of Achieving the Dream’s OER Degree Initiative and Emerging Lessons, was released by Achieving the Dream (ATD) and conducted by SRI International and the rpk GROUP. The report indicates that faculty at colleges participating in ATD’s OER Degree Initiative are changing their teaching and that students are at least as or more engaged using OER courses than students in non-OER classrooms. Eighty-four percent of faculty members surveyed said students in the new OER courses had the same or a higher level of engagement with the learning materials as compared to courses they have taught using traditional course materials. Meanwhile, faculty with experience in using open resources who received assistance from technology specialists and librarians in developing their courses were most likely to report changes in their teaching, the report says.

https://www.ecampusnews.com/curriculum/report-faculty-oer/

http://achievingthedream.org/press_release/16735/after-one-year-largest-initiative-to-promote-the-use-of-open-educational-resources-for-degree-completion-finds-robust-course-development-strong-faculty-support-and-broad-based-leadership-for-oer-use

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Doctors and Distance Learning: Randomized Controlled Study of a Remote Flipped Classroom Neuro-otology Curriculum

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by Markets Insider

A new study published in Frontiers in Neurology examining remote clinical neuroscience education shows that distance learning has the same outcomes as classroom learning for training healthcare professionals. New study finds that the Carrick Institute model of distance learning has the same outcomes as classroom learning for training healthcare professionals. [Randomized Controlled Study of a Remote Flipped Classroom Neuro-otology Curriculum, Frontiers in Neurology, 2017]  Dr. Frederick R. Carrick, founder of Carrick Institute and his team at Bedfordshire Centre for Mental Health Research in association with the University of Cambridge, Harvard Medical School’sHarvard Macy and Massachusetts General Hospital (MGH) Institutes, conducted a randomized controlled trial of contemporary medical education. The research demonstrates methods and practice of teaching clinical neurology remotely, which has resulted in doctors demonstrating successfully improved diagnostic and treatment skills.

http://markets.businessinsider.com/news/stocks/Doctors-and-Distance-Learning-Randomized-Controlled-Study-of-a-Remote-Flipped-Classroom-Neuro-otology-Curriculum-1002246226

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Nearly 1.5 million college students to use free textbooks this school year

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By eCampus News
Students are expected to save an estimated $145 million in the 2017-18 academic year by using free textbooks from this platform. Nearly 1.5 million U.S. college students are expected to save an estimated $145 million in the 2017-18 academic year by using free textbooks from OpenStax, the Rice University-based publisher of open education resource materials. “The adoption of OpenStax nationally is taking hold and saving students and families money,” said Daniel Williamson, managing director of OpenStax. “Individual faculty as well as institutions can make tremendous gains in college affordability by using OpenStax textbooks.” OpenStax projects this year’s savings to be nearly double last year’s impact on students’ wallets. Since 2012 OpenStax has saved nearly 3.5 million students more than $340 million by offering 29 textbooks for the most-attended college courses.

https://www.ecampusnews.com/business-news/million-students-free-textbooks/

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August 16, 2017

How Advancements In AI Could Radically Change The Way Children Learn In The Classroom

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By Andrew B. Raupp, Forbes

Advances in technology continue to change the way we live, earn a living and learn. These shifts affect not only the types of courses that college students take, but also may soon alter the very capacity of our brains’ abilities to create and store memories. The story of how technology affects the way we live and learn is one that is still being written, but we’re excited to track the ways in which the future is already happening — in our classrooms and in our minds. According to a 2017 study, 30% of all enrolled higher education students take at least one distance learning course. Distance learning refers to any courses that take place fully in an online space with no in-person meetings or class requirements. Distance learning classes typically feature a blend of learning approaches, some traditional and some more innovative.

https://www.forbes.com/sites/forbestechcouncil/2017/08/10/how-advancements-in-ai-could-radically-change-the-way-children-learn-in-the-classroom/#59c8c7f61433

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3 Ways IT Is Impacting Student Success

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By David Raths, Campus Technology

Why should CIOs be proactive on the issue of student success? “It is important to be engaged in things that are important to the overall mission of the university,” said Scott Winslow, practice manager at EAB, a consulting firm and technology platform provider. Winslow recently led the research for a report about optimizing IT’s role in student success (see “4 IT Priorities for Student Success” below). “In many cases CIOs and their teams aren’t viewed as strategic partners on campus,” he said. “They are viewed as keeping the lights on.” Student success is an area where they can contribute to longer-term institutional goals.

https://campustechnology.com/articles/2017/08/10/3-ways-it-is-impacting-student-success.aspx

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Students want more real-time information about progress

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by Pat Donachie, Education Dive
A new study commissioned by Blackboard suggests that students who receive automatic notifications on their academic performance would use it consistently — a tool that could help administrators and educators urge low-performing students to seek assistance, or rather give confidence to students performing at a high level.  Researchers found that students were particularly interested in automated academic performance notifications that showed how they were performing in comparison to their peers, as opposed to just examining their own performance in isolation.

http://www.educationdive.com/news/students-want-more-real-time-information-about-progress/449008/

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August 15, 2017

2017 Ed Tech Trends: The Halfway Point

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By Rhea Kelly, Campus Technology

In January, CT asked a panel of higher education IT leaders to opine on 11 education technology trends to watch in 2017. Now that we’ve passed the halfway point of the year, how are those trends shaping up? We asked some of the original panelists to weigh in. Four higher ed IT leaders weigh in on the current state of education technology and what’s ahead.

https://campustechnology.com/articles/2017/07/26/2017-ed-tech-trends-the-halfway-point.aspx

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Report: VR and AR to Double Each Year Through 2021

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By Joshua Bolkan, Campus Technology
Global spending on augmented reality and virtual reality (AR/VR) will double, at a minimum, each year through 2021, according to a new forecast from International Data Corp. (IDC). Total spending on products and services in the category will reach $215 billion in 2021, according to the company, up from $11.4 billion this year and representing a compound annual growth rate (CAGR) of 113.2 percent for the forecast period. This year the United States will lead spending in the category at $3.2 billion, followed by Asia/Pacific excluding Japan (APeJ) at $3 billion and Western Europe at $2 billion. IDC predicts APEJ to take the top spot from the US for a couple years, slowing in 2019 and relinquishing the top spending slot in 2020 while Western Europe will move into the second spot in the following year. Canada will see the fastest growth, with a CAGR of 145.2 percent over the forecast period.

https://campustechnology.com/articles/2017/08/07/report-vr-and-ar-to-double-each-year-through-2021.aspx

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Entrepreneurship Opportunities Give Students a Leg Up for Future Tech Careers

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by Meghan Bogardus CortezTwitter, EdTech
Colleges are often at the forefront for innovation, with diverse minds coming together to explore new ideas. This culture of untethered exploration is why University of California President Janet Napolitano declares that colleges are the perfect incubators for startups. “Increasingly, public research universities are answering the call to help incubate new ideas and technologies,” writes Napolitano in a blog. Programs that foster innovation and create startups allow students to develop business skills. Since 1968, Napolitano says UC research alone has fostered the creation of 1,300 startups. Thanks to the academic environment and resources available on campus, Napolitano says colleges are uniquely able to help reduce the overhead of startups, ultimately assisting with the success of all involved.

https://edtechmagazine.com/higher/article/2017/08/entrepreneurship-opportunities-give-students-leg-future-tech-careers

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August 14, 2017

8 Essential Digital Literacy Skills that Students Need

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by Matthew Lynch, Tech Edvocate

What was once called typing class is now known as technology class. Gone are the days where computer class was spent playing Oregon Trail and creating word processing documents. The networked world in which students exist demands an education that prepares students to produce and consume information in a variety of formats. These formats range from text to images to multimedia. Students need a broad variety of fluencies to be prepared for the 21st-century workforce. Even jobs traditionally thought of us being technology light now require someone who has basic computer skills. This article describes those digital literacy skills paramount to success in any career.

http://www.thetechedvocate.org/8-essential-digital-literacy-skills-students-need/

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7 Must Have Apps and Tools for Students with Learning Disabilities

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by Matthew Lynch, Tech Edvocate

Good edtech apps can make a real difference to any child’s learning, and they can be particularly helpful for students with learning disabilities.  Important: different apps are targeted at different learning needs and styles, and matching the app to the student will always be important. Happily, there are now apps available to help with challenges that simply weren’t available a generation ago, and a well-chosen app can have a wide-reaching impact on a student’s performance and enjoyment of school. Edtech is changing lives, and student-facing apps can do this in a way that is empowering and improves self-confidence. Here are 7 essential apps for students with learning disabilities:

http://www.thetechedvocate.org/7-must-app-andtools-students-learning-disabilities/

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Creating interactive video for distance learning courses

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by Sherrie Negrea, University Business

One factor driving the use of interactive video is research showing students get distracted when a lecture or presentation lasts more than 10 minutes, according to the book Brain Rules (Pear Press, 2008) by John Medina, a developmental molecular biologist at Seattle Pacific University. Applying that line of thought to learning videos, professors and instructional designers are developing videos that offer a new activity at least every 10 minutes. “Interactivity becomes important so students can get the conception they are doing something,” says Klaas, who conducts a popular annual presentation at UBTech on creative applications of video instruction. “The more they are doing something, the more they are learning.”

https://www.universitybusiness.com/article/creating-interactive-video-distance-learning-courses

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August 13, 2017

Urgent: Today’s students need a digitally fluent college website-here’s how

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BY LIZ SCHULTE, eCampus News
Students can no longer remember the world before the technology revolution. Digital fluency isn’t optional for schools; it’s a must. Across industries, companies are scrambling to keep up with the rapidly changing consumer tides — education isn’t immune to these changes. People are naturally gravitating toward businesses and schools whose brands speak to them in an innovative, clear way demonstrating the business understands the wants and needs of today’s students. Those who have held onto older ways of doing things feel the effects of change more than those who are listening and changing. What do students want from schools? Better digital access. They want to be able to use their phones or tablets take care of what they need to complete from class assignments to managing their student financial aid.

https://www.ecampusnews.com/eschool-media/students-digital-fluency-website/

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Learning to learn: a class on rewiring your brain

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BY JOHN SCHWARTZ, NEW YORK TIMES NEWS SERVICE
Barbara Oakley, a professor at Oakland University in Michigan, in her basement studio in Rochester, Michigan, where she and her husband created “Learning How to Learn,” the most popular course of all time on Coursera There are lessons to be learned from the engineering professor who “flunked” high school math and science — and created what is arguably the world’s most popular massively open online course, or MOOC.   “Learning How to Learn,” has been taken by more than 1.8 million students from 200 countries, the most ever on Coursera. The course provides practical advice on tackling daunting subjects and on beating procrastination, and the lessons engagingly blend neuroscience and common sense.

http://www.bendbulletin.com/nation/5499227-151/learning-to-learn-a-class-on-rewiring-your

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5 AR & VR tools for social skills

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BY LAURA ASCIONE, eSchool News
As interest in augmented and virtual reality grows, so, too, do the technologies’ potential to help students with special needs. Virtual and augmented reality, once far-off on the classroom horizon, have moved with relative speed into the realm of possible classroom technologies. In fact, recent data indicates that while few teachers are using augmented and virtual reality, it does show some promise. Speak Up Survey data shows that 5 percent of teachers say they are using virtual or augmented reality in their classroom. Higher percentages of high school computer science and technology teachers (11 percent) and science teachers (9 percent) are using augmented or virtual reality.

https://www.eschoolnews.com/2017/08/02/5-ar-vr-tools-social-skills/

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August 12, 2017

15 real classroom uses for Minecraft

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BY LAURA ASCIONE, eSchool News
The sandbox game offers unlimited resources, and nearly unlimited ways to use Minecraft in the classroom. These days, it seems like Minecraft is second-nature for many kids. The beauty of Minecraft lies in its sandbox structure–students can create anything, with limitless resources, and often their creations are astounding. Is it any wonder, then, that educators are incorporating the popular block-based game into their curriculum? With a little creativity, educators can use Minecraft with history, math, writing and language arts, foreign language, and more.

https://www.eschoolnews.com/2017/08/04/15-real-classroom-uses-minecraft/

 

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Educators are hyped up about these two new technologies

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BY LAURA ASCIONE, eCampus News
Relatively recent advances in two ed tech tools mean they might be ready for classroom use. A new survey reveals that an overwhelmingly large amount of educators–89 percent, to be exact–said they found value in ed tech such as augmented reality and virtual reality. Thirty-one percent of those respondents said the technologies will change teaching and learning in the classroom as we know it.

The report, “Evaluation of Ed Tech: What Technology Means to Educators Across America,” also reveals that just 13 percent of educators gave their school or university an ‘A’ when asked to rank their available ed tech’s ability to improve the learning experience for students, according to a new study.

https://www.ecampusnews.com/news/educators-hyped-ed-tech/

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6 Ways to Build a Better CBE Program

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By Dian Schaffhauser, Campus Technology

Sinclair Community College’s competency-based education program for online students forces candidates to write a “vision” statement, has disabled discussion forums in its courses and boots out students who don’t make the 80 percent cut score. And its CBE students are credentialing at three times the rate of students in ordinary online programs. While entire colleges and universities have pioneered the concept of competency-based education (CBE) — Western Governors and Southern New Hampshire University’s College for America come to mind — others are trying to fit the CBE model into more traditional programs and coming up with innovative ways to mix and match the implementation details.

https://campustechnology.com/articles/2017/08/02/6-ways-to-build-a-better-cbe-program.aspx

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