by Laurie Rees, Tribune Live
At North Hills High School, students are earning credits for playing video games. But first, they must create, design and program those games. It’s all part of the school’s new entertainment technology curriculum, which aims to equip students with skills and creativity for the global digital workplace. Gaming research firm Newzoo estimated that Americans spent $21.96 billion on video games in 2015. And the industry continues to surge, according to Drew Davidson, director of the Entertainment Technology Center at Carnegie Mellon University. “The (video game) industry is spreading even more with mobile and digital distribution,” he said. “But getting into the field (of video game design) has gotten so much more competitive.”
http://triblive.com/news/neighborhoods/northhills/10250627-74/game-video-students
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