Techno-News Blog

August 3, 2014

Three new developments in K-12 technology integration

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By Laura Devaney, eSchool News

Technology skills for students and educators are essential for college and workforce success, particularly in an increasingly global economy. But how does technology integration match up with education leaders’ goals? Bring your own device (BYOD) initiatives continue to increase across the nation, and an annual school technology survey reveals that BYOD use or immediate planned use in secondary schools jumped from 60 percent in 2013 to 66 percent in 2014. According to the Software & Information Industry Association’s (SIIA) 2014 Vision K-20 report, 85 percent of secondary, 66 percent of elementary, and 83 percent of K-12 district survey participants said mobile devices will be allowed in schools in the next five years.

http://www.eschoolnews.com/2014/07/23/technology-integration-findings-934/

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Report: Global MOOC Market Continuing to Grow

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By Julia Sufrin, Campus Technology

A new report issued by TechNavio and available for purchase in the Sandler Research online store says that the global market for MOOCs will grow at a compound annual growth rate of 56.61 percent over the period 2013-2018. According to Sandler Research, “Global Massive Open Online Courses Market 2014-2018” was conducted using a combination of primary and secondary information. The report found that growth of the global MOOC market is driven by several factors — chief among them the rising cost of higher education. On the other hand, the report states that the future of the market is constrained by factors including the low completion rate of students enrolled in MOOCs.

http://campustechnology.com/articles/2014/07/22/new-research-report-shows-mooc-market-to-grow-at-51.61-percent-cagr-by-2018.aspx?admgarea=news

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Cornering a Missed Pocket of the Ed-Tech Market

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by Julia Freeland, Entrepreneur

Pegged at an estimated $8 billion in 2013 by the Software & Information Industry Association, the education-technology market is reaching unprecedented heights. According to EdSurge, the ed-ech industry received more than $327 million in venture-capital investment in the second quarter of this year alone. Yet amid the boom in private investment and technology talent migrating into education, entrepreneurs don’t always know how new apps and tools will align with schools’ day-to-day needs. Technology companies would have a better chance of developing products that school systems would actually pay to use, if they had better insight into the market and knew what schools were trying to accomplish as they integrate technology, the variety of tools that schools are currently using and where schools’ demands remain unmet.

http://www.entrepreneur.com/article/235795

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August 2, 2014

Pearson Launches Competency-Based Education Framework and Readiness Assessment

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By Dian Schaffhauser, Campus Technology

As competency-based degree programs gain momentum among colleges and universities led by organizations such as the Council for Adult & Experiential Learning and the Next Generation Learning Challenges, more institutions may be wondering how far off they are from being able to implement this approach to education. Competency-based education (CBE) allows students to advance based on their ability to prove mastery of a skill or knowledge area in order to improve their workforce prospects. Education technology company Pearson has developed an assessment tool that allows schools to gauge their institutions’ readiness to adopt CBE.

http://campustechnology.com/articles/2014/07/17/pearson-launches-competency-based-education-framework-and-readiness-assessment.aspx

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Duke Libraries Offers E-Books and Audiobooks for Personal Mobile Devices

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By Leila Meye, Campus Technology

Duke University Libraries has launched a new service, called Duke OverDrive, which lets students, faculty and staff download e-books and audiobooks to their personal mobile devices, including iPhones, iPads, Nooks, Android phones and tablets and Kindles. The Duke OverDrive service went live in May and currently offers 158 e-books and 132 audiobooks, all of which are searchable through the general Duke Libraries catalog. Faculty, students and staff with a Duke NetID can borrow up to five of the books at a time, and the books automatically expire after 21 days. Patrons can also recommend additional titles; the library will add the recommendations to its wish list for future purchases once funds become available.

http://campustechnology.com/articles/2014/07/21/duke-libraries-offers-e-books-and-audiobooks-for-personal-mobile-devices.aspx

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What Does Gamification Look Like In Classrooms?

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By Katie Lepi, Edudemic

Using games or game play elements in the classroom to drive learning outcomes is sill gaining popularity. Though most teachers aren’t ready to embrace bringing serious games like Minecraft into their classrooms, many are willing to gamify learning or use other types of games. That said, getting an idea of how many teachers are (or aren’t) using gamification (or are interested in doing so) is a somewhat difficult task: Many people define gamification in different ways, when it may be a more accurate description to identify different levels of gamification. The handy infographic linked below takes a look at gamification and more ‘serious gaming’ in organizational learning.

http://www.edudemic.com/gamification-look-like-in-classrooms/

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August 1, 2014

10 ways to tell you’re a tech-savvy educator

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By Laura Devaney, eSchool News

Technology is a necessary part of formal and informal learning today. After all, students will need tech skills as they move into college and the workforce. Using tech in the classroom today will help students develop and build those essential tech skills so that they can compete on a global scale. What does it mean to be a tech-savvy educator? Research and studies point to 10 distinguishing characteristics [2].

http://www.eschoolnews.com/2014/07/21/tech-savvy-educator-032/

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3 secrets to a successful digital transformation

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By Frank Portanova, eSchool News

In just one year of becoming all-digital, the Stepinac academic probation rate was cut in half. During the 2013-2014 school year, Archbishop Stepinac High School became an all-digital high school, with each of its 700 students utilizing a fully digital textbook library with more than 40 academic textbooks. This transformation has driven efficiencies in our school, created a more personalized learning environment for our students and, most importantly, has positively impacted student outcomes. I have highlighted three of the most valuable lessons we learned.

http://www.eschoolnews.com/2014/07/22/school-digital-transformation-395/

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The benefits of distance learning

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by Virtual College

Distance learning is in constant state of flux, as new technology means advancements are constantly being made. As the internet can be used through a variety of mediums – including laptops, mobile phones and tablets – it means e-learning is become more accessible. E-learning, or online learning, comes with a host of benefits for the user compared to a traditional educational environment.

http://www.virtual-college.co.uk/news/The-benefits-of-distance-learning-newsitems-801736506.aspx

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