Educational Technology

April 19, 2014

Sports for the Mind: From PlayStation to Active Learning

Filed under: Educational Technology — admin @ 12:34 am

by Junaid Khan, Edutopia

My class, which is called Sports for the Mind (SFTM), is a learning space built into Quest schools in which students engage with project-based learning assignments that are focused on design thinking and systems thinking. Students are exposed to a variety of different digital media tools and use their skills to express themselves within the parameters of a given project. Using LBP2 in our SFTM curriculum was a no-brainer. The culminating learning experience and performance assessment for my sixth grade class is a digital storytelling project. After analyzing stories and their various structures, brainstorming story ideas and storyboarding a narrative, students were tasked with bringing a classic fable, fairy tale or myth to life within the world of LBP2.

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