by Esther Wojcicki and Michael Levine, Huffington Post
Educational video games, simulations, modeling tools, handheld devices, and media production tools can allow students to see how complex language and other symbol systems attach to the world. Digital media has the potential to increase the “book” vocabulary, and the concepts attached to such words, for children whose families are unable to do so. In the classroom, digital media also have other major advantages. These media teach students to master the production of knowledge, not just the consumption of knowledge. Kids learn to create videos, write blogs, collaborate online; the also learn to play video games, do digital storytelling, fan fiction, music, graphic art, anime and even more.
http://www.huffingtonpost.com/esther-wojcicki/revolution-need-for-teach_b_635630.html
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