By Kelly Brooks
Over the past several years, “gaming” has entered the fitness arena, with new technology allowing participants to move and become active while playing games. With the growing obesity epidemic and the billion-dollar weight-loss industry as motivation, video game companies have marketed their technology to parents who are worried about children becoming obese (while they play video games) and to a generation of “gamers” who will have the ability to exercise while in their comfort zone in front of their game system.
http://onlinelearningtips.com/2013/02/01/an-evaluation-of-the-value-of-virtual-games-in-fitness/
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