by JESSIE CHUANG, Classroom-Aid
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, learning through failure. Leveled learning lets learners progress in their own paces. Students can play, explore, experiment, and have fun. However, there are troubles with gamification of education. This paper “The place of game-based learning in an age of austerity“ from Nicola Whitton of Manchester Metropolitan University, UK tries to address these issues.
http://classroom-aid.com/2012/08/28/3-answers-to-the-problems-of-game-based-learning/
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