Educational Technology

November 15, 2018

The explosive growth of collegiate eSports, part 3

Filed under: Educational Technology — admin @ 12:40 am

BY KYLE BROWN & BOB NILSON, eCampus News

The eSports market is booming, and on its current trajectory, the number of people who watch and participate in eSports will grow from 395 million this year to 580 million by 2021 according to Newzoo. As the passion—and career opportunity—for eSports grows, colleges and universities are looking for ways to build gaming teams and gaming facilities into their athletic and academic programs. In the case of SUNY Canton, the interest for an eSports program was already there. Upon program launch, tentative transfer students opted to stay, and the amount of interested new students grew. This year alone, SUNY Canton received 270 applications for its eSports-inspired major, Game Design & Development.

https://www.ecampusnews.com/2018/11/05/the-explosive-growth-of-collegiate-esports-part-3/

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