BY MATTHEW LYNCH, Edvocate
We all know how wildly popular Pokémon GO was when it first launched (and continues to be). With as many as $5.7 million spent daily on the in-app purchase and 21 million active users, it’d be an understatement to say it is an overwhelming success. Augmented and virtual reality (VR) are the technologies behind Pokémon GO. It’s estimated that over the next several years the growth in VR will surpass that of smartphones. Up until now, virtual reality has been widely used for entertainment purposes. However, the applications extend to other facets, including that of education. VR allows for high-impact learning experiences, and as this new age of affordable VR tech presents itself, the opportunities for improving education abound. Educators are well aware of the positive impact out of classroom experiences have on learning.
http://www.theedadvocate.org/how-virtual-reality-is-changing-education/
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