by THE Journal
Incorporating video or online games into instructional activities continues to gain acceptance, as game makers produce increasingly sophisticated products–such as virtual world environments (see “Next Stop, OpenSim!”)–that pose many benefits for teaching and learning. Below, secondary school students identify many positive effects of bringing gaming into the classroom. About six out of 10 middle school students think the use of games would help them understand difficult concepts. Greater engagement in subject matter is gaming’s most widely seen benefit among high school students. At both the middle school and high school levels, connecting the real world to the subject matter received the fewest responses.
http://thejournal.com/articles/2011/01/11/drill-down-gaming-in-education.aspx
Share on Facebook