Educational Technology

April 11, 2016

Unique learning shifts in the classroom

Filed under: Educational Technology — admin @ 12:29 am

BY REBECCA RAJAENDRAM, the Star

It’s study time and the 12-year-old has made himself comfortable in front of the laptop. No, he’s not looking over notes or doing an online assignment. Instead, his fingers move deftly over the keyboard as he maneuvers a silvery-white floating man around a junkyard. Nothing can break his concentration as he goes about collecting items in the game. His parents don’t seem to mind that he isn’t poring over a workbook when he clearly should be studying. That’s because he is playing a game called ChemCaper, that tackles chemistry “indirectly”. One of the game’s creators and Sri Emas International School founder Anne Tham says that gamification is “definitely the way to teach in the future”. She created ChemCaper with a team of teachers, 2D and 3D artists, and programmers.

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