By Meris Stansbury, eCampus News
The key to successfully using games for education is in promoting a diverse “ecosystem” of gameplay complete with codes of conduct. In part one of this story, “#Gamergate—and what it means for gaming in education,” which discussed the cultural context of Gamergate and how it applies to education, MIT’s Education Arcade emphasized that “the key to fashioning the gaming world as a safe place for women and others is not necessarily censorship or making all games appeal to all potential players, but rather to create an ecosystem of games designed to appeal to players of different play styles, values, and backgrounds,” and nowhere is this ecosystem more important than education. “Games are one of the best learning mediums in education because it forces the learner to interact with information,” explained Sherry Jones—a Philosophy, Rhetoric, and Game Studies instructor at the University of Colorado, Denver.
http://www.eschoolnews.com/2014/11/21/diversity-education-gaming-398/
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