by Matthew Lynch, Tech Edvocate
Learning games provide greater benefits than passing the time in class or entertaining students to keep them occupied. Experienced teachers know that using games in the classroom can invigorate interest in learning, so why wouldn’t eLearning incorporate using gaming in digital courseware and learning tools? Learners who participate in instructional games have improved their performance scores by as much as 30% and increased their confidence by 20%, likely because of the motivation and engagement games produce. In short, gaming in the classroom improves overall retention by 17%. Not only are learners more engaged and better motivated to learn, but they also are more likely to remember what they’ve learned. Games have specific purposes in instruction. Incorporating games at specific instructional points in eLearning can augment the instructional program, and here are four ways to do it:
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