By Rhea Kelly, Campus Technology
When you think about the learning potential of wearable technology, the first thing that typically comes to mind is students, well, wearing it. A student might use a head-mounted GoPro camera to film a first-person narrative, or perform chemistry experiments informed by a Google Glass overlay. Along the same lines, most of the futurist thinking regarding wearables seems to revolve around what can be done with the hardware: how students can engage by wearing the devices.
http://campustechnology.com/articles/2014/07/17/wearable-learning.aspx
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