Online Learning Update

October 27, 2017

Cost & availability of quality content to hamper VR growth

Filed under: Online Learning News — Ray Schroeder @ 12:11 am

by Aritra Sarkhel | ETtech
The technology has not been adopted beyond few gaming and entertainment platforms and remains a case of hype in many industries apart from few odd use cases in medical and education space. Cost & availability of quality content to hamper VR growthAlthough the global virtual reality (VR) market is expected to reach USD 48.5 billion by 2025, according to a report by Grand View Research and will grow at a CAGR of 48.89% during the period 2017-2021, the technology has not been adopted beyond few gaming and entertainment platforms and remains a case of hype in many industries apart from few odd use cases in medical and education space.

https://tech.economictimes.indiatimes.com/news/technology/cost-availability-of-quality-content-might-hamper-vr-growth/61153568

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