by Tanya Roscorla, Converge
Over the last four years, Dawley and Haskell have set up the department’s virtual world presence in Second Life. At “EdTech Island,” the department has offered more than 15 graduate courses so far, which generated more than $300,000 of tuition. Along with virtual worlds and quest-based learning, the department is heavily exploring augmented reality and mobile learning. Because mobile devices can go with us everywhere, they’ll change the way we interact with our environment, Dawley says. By using augmented reality, our phones can provide information about what’s around us. EdTech has already had one mobile learning class focused on devices, applications and pedagogy. But the class wasn’t taught on a computer. It was taught on a cell phone.
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