Online Learning Update

August 27, 2014

Why you should care about gamification in higher education

Filed under: Online Learning News — Ray Schroeder @ 12:02 am

By Meris Stansbury, eCampus News

gGaming in education has, for the most part, been a K-12 trend, with its popularity relegated to supplemental learning for elementary school students. But gamification, from its implementation at MIT to its praise from the job industry, has much more serious implications for college students—and perhaps it’s time higher education got serious about incorporating game design. Today’s course design is under incredible pressure from popular practices favored by students—practices like the inclusion of interactive mobile technology, blended learning, Flipped Learning, and the integration of peer community forums—and according to experts, understanding the reasons why students prefer these methods of instruction can be gleaned from taking part in gaming.

http://www.ecampusnews.com/top-news/gamification-higher-education-028/

Share on Facebook

No Comments

No comments yet.

RSS feed for comments on this post.

Sorry, the comment form is closed at this time.

Powered by WordPress