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Online Learning News and Research
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Saturday, February 08, 2003
How Much Reality Does Simulation Need? - Phillip D. Long
Today's students are immersed in a world of images that draw them into multi-sensory experiences. These are often provided by various entertainment genres, from video games (individual or multi-user) to movies. Young people and old find the engagement compelling, which has lead to the burgeoning gaming industry and laments from the English faculty about the deterioration of linear narrative. Developments in computer graphics have brought a new realism to video games, movies, and simulations. Blending reality with a suspension of physical constraints made possible by computer simulation has given rise to characters such as Spiderman, who swings by a thread through the canyons of Manhattan. We perceive that experience unfolding as "real." Now, while we certainly remember these scenes from the cinema, if the same computational power were applied to learning would the impact be as powerful?
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