Educational Technology

March 29, 2015

Gamifying Learning in My Classroom

Filed under: Educational Technology — admin @ 12:39 am

by Liz Kolb, Edutopia

Every week for 17 years, I’ve heard my students ask, “What do I need to do to get an A?” Historically, many have focused on their grade rather than on fundamental skills. My attempt to change this mindset started two years ago when I gamified learning in my classes. After researching gamification and its potential to help students master skills and processes, I used the 3DGameLab and then Gradecraft to develop and implement game-based learning. In each class, students could choose “quests” that, if completed successfully, earned them badges and experience points. Each open-source badge was developed using Badg.us so that students could take them into the digital universe (e.g. attach to resumes, ePortfolios, etc.) and — unlike grades on a transcript — document skills they’ve mastered.

http://www.edutopia.org/blog/epic-fail-win-gamifying-learning-liz-kolb

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