Educational Technology

January 4, 2015

How to Turn Computer Games into Lesson Plans

Filed under: Educational Technology — admin @ 12:35 am

By James Hinton, Edudemic

Edutainment is now a very popular tool in the classroom. Current students tend to be computer savvy gamers with a hefty appetite for active learning. A wide variety of edutainment has been created for the classroom to meet this need. But sometimes purpose built software doesn’t meet the specific needs of a given classroom. When that occurs a teacher may have to get a little creative and find ways to adapt commercially available games meant for private gamers. At the university level various professors have engaged in novel solutions. For example, Boise State uses Second Life as an interactive classroom. I myself found Empires III surprisingly helpful in learning how the Tokugawa Shogunate came to power during my military history studies. But what about at the highschool level? Have highschool teachers been able to similarly adapt? Today I’d like to share three real world examples where teachers did precisely this. Hopefully by looking at how they adapted popular games to their classrooms you’ll find inspiration that will help you in your own classrooms. Our three examples are Jeremiah McCall, Dan Bloom, and Don LaBonte.

http://www.edudemic.com/computer-games-as-lesson-plan/

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