by Sarah Cargill, Getting Smart
Carnegie Speech and Magma Studios recently partnered together to create a game to transform online language learning for primary and secondary students. The game uses Voice-Activated Spy Tech (VAST) to recognize students’ speech and patterns in order to provide immediate, constructive feedback on pronunciation, prosody, fluency, and more. Paul Musselman, President and CEO of Carnegie Speech, and Angela Kennedy, President of Carnegie Speech International, join us today to discuss why game-based learning online is effective in language development and learning.
http://gettingsmart.com/blog/2012/09/qa-games-transform-online-language-learning/
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