by Jenny Lu, McGill Daily
The video game industry is comprised of people from many different fields, such as design, music, and marketing. About a third of these people come from Computer Science programs, the graduates of which are primarily male. Addressing this skewed gender distribution is the subject of a joint research project between the University of Alberta’s Faculty of Education and its Department of Computing Science. Their research involved introducing boys, who had more experience with video games, and girls, who had less, to ScriptEase, a game design program. Their findings showed that girls and boys showed equal interest in the program, despite differences in initial experience. According to one of the paper’s researchers, Duane Szafron, a Computing Science professor at the University of Alberta, it is important to have more women in the field. He believes that a greater balance between genders is necessary in universities because, “it is important for students to be educated in an environment that is similar to the one in which they will spend their lives. … The education they experience should be in a context in which they interact with as many women as men. This idea also suggests that other kinds of diversity should be present in the university [setting] to match the diversity of the Canadian community with regards to race, religion, et cetera,” he added in an email to The Daily.
http://www.mcgilldaily.com/2011/03/balancing-gender-in-the-video-game-industry/
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