By Jim Dutcher, Campus Technology
SUNY Cobleskill has embarked on a rigorous pilot using Google Glass for hands-on, experiential learning. To kick off a series of articles chronicling the experience, the institution’s CIO shares the origins of the project, the support team involved and the plans that are already unfolding for future campus and corporate collaborations. From the pedagogical side, we will be focused on discovery and answering:
Does the use of wearable technology speed acquisition of student competency?
What effect does the introduction of wearable technology have on instruction and peer (and patient) interaction?
Does the use of instructor point-of-view video help bridge student understanding of theory to applied practice?
How does the use of wearable technology translate across different instructional programs (Paramedic Training vs. Animal Hoof Health)?
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