Archive for the ‘Educational Technology’ Category

2017 IT Salary & Job Satisfaction Survey

Saturday, February 11th, 2017

by By David Nagel, THE Journal

The results are in for our second-annual survey of IT pros working in K–12 schools and districts. For the most part, tech leaders are doing well in their professions and see a bright future for the industry. Salaries are up, and so is the level of optimism for the future among IT pros in K–12 education. According to THE Journal’s second-annual IT Salary & Job Satisfaction Survey, the overall average salary for IT leaders and workers grew about $2,000 year over year. The vast majority also told us they see nothing but healthy or even unbridled growth in the future for IT in academia.

https://thejournal.com/articles/2017/01/23/2017-it-salary-job-satisfaction-survey.aspx

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ePortfolios that Make Learning Visible: Education Values in Product Design: A Q&A with Jeffrey Yan

Saturday, February 11th, 2017

By Mary Grush, Campus Technology

Over the course of the whole semester, students work on projects of their own design and proposal. The art of asking questions is just as important as the act of answering them. Ongoing critiques throughout the semester support this aspect of the pedagogy. In a sense, the critiques serve as guided, reflective compositions that are very rigorous. The students, their teachers, and their peers all try to contribute through respectful and rigorous discourse, and document progress. This becomes highly personalized learning for each student, and it’s done in a supportive, social environment. They wanted to look at authentic student work, have real evidence of learning, and be able to do this comprehensively. As a result, many institutions focused their ePortfolio efforts on institutional applications.

https://campustechnology.com/articles/2017/01/23/education-values-in-product-design.aspx

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It’s Not Just Millennials That Tap into Mobile for Social

Saturday, February 11th, 2017

by Rimma Kats, eMarketer Daily

It’s no surprise that millennials’ social media time is mainly spent on smartphones. But what about older folks—are Baby Boomers and older users mostly mobile when it comes to social? Turns out, the answer is yes, if not quite to the same extent. According to Q3 2016 data from Nielsen, even those age 50 and up spend the vast majority of their social media time on mobile devices. Three-quarters of the older users spent most of their social media time on mobile—that includes smartphone and tablet. Not surprisingly, the level was even higher among Millennials. Fully 90% of their social media time occurred on smartphones and tablets.

https://www.emarketer.com/Article/Its-Not-Just-Millennials-That-Tap-Mobile-Social/1015091

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A National Educational Technology Call to Action

Friday, February 10th, 2017

By Steven Mintz, Inside Higher Ed

The U.S. Department of Education places ed tech front and center in the effort to meet the nation’s postsecondary attainment goals. It will be a shame if the National Higher Education Technology Plan, released by the U.S. Department of Education’s Office of Educational Technology just eight days before the presidential inauguration, fails to receive the attention it deserves. For it offers a vision of the role of technology in higher education that seeks to radically reshape the discourse by focusing attention less on the use of ed tech in individual classrooms and much more on the ways it can contribute to the development of “a student-centered higher education ecosystem.”

https://www.insidehighered.com/blogs/higher-ed-gamma/national-educational-technology-call-action

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Fake news: How students learn to read between the lies

Friday, February 10th, 2017

by DONALD HALL, Hechinger Report

We are living in an era of stun­ningly unreliable narration. “Fake news” sites fuel one unsubstantiated conspiracy theory after another, and vigilantes take up arms to redress imaginary crimes. Provocateurs from abroad and opportunists at home seem eager to sow political chaos, through manipulating fictions presented as facts. Despotism and/or social mayhem are the likely outcome of a lie-based storytelling envi­ronment. See Germany in the 1930s or Rwanda in the 1990s for historical proof of that. About the latter, especially, I know all too much. I taught in Rwanda, at its national university, in the mid-1980s and left the coun­try just as the economic situation began to spiral out of control. We are at an especially dangerous point in America today. We, too, are divided along racial, ethnic and economic lines, into camps of globalists and isolationists. Today, however, our “facts” and “fictions” are delivered at a historically unprecedented speed and quantity, through online media and through social networks.

http://hechingerreport.org/fake-news-students-learn-read-lies/

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Why coding should be a compulsory subject for students

Friday, February 10th, 2017

BY MATTHEW LYNCH, Tech Edvocate

One might say that kids intuitively acquire knowledge about information technology and its usage. They start touching keyboards and screens at a young age, and quickly learn how to navigate the Internet. But what about coding? Should our kids also learn how to code? Fundamentally understanding these new technologies—how they operate and how to customize them for better functionality—would improve kids’ experience with today’s digital devices. Introductory programming classes in schools can help children understand the basics of programming structure, logic, and design. Of course, not all children will become software engineers; however, learning programming may help sharpen their practical and logical thinking skills. What’s more, some people found coding helped them get more out of their computers, tablets, smartphones, and other popular digital devices.

http://www.thetechedvocate.org/why-coding-should-be-a-compulsory-subject-for-students/

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Free to Be You and Me: Autonomy Privacy in Higher Education

Thursday, February 9th, 2017

by Sol Bermann, EDUCAUSE Review

In the digital age, we all too often focus on data privacy and its legal and compliance requirements. In doing so we forget the dictionary definition of privacy (which includes “being apart from…observation”), and risk losing track of how pervasive and quickly data collection, big data, and data science are creating autonomy-privacy issues that can impact free expression or dissenting views as much as pervasive security cameras or wiretaps.

http://er.educause.edu/blogs/2017/1/free-to-be-you-and-me-autonomy-privacy-in-higher-education

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5 ways to teach digital citizenship

Thursday, February 9th, 2017

BY MATTHEW LYNCH, Tech Edvocate

Just as students have to learn how to be good citizens within their community, they need to know how to behave and be a positive part of the digital community. Digital citizenship is an important responsibility that everyone needs to understand as it encapsulates as many aspects of behavior and actions as physical interaction does. Depending on the age of the student, there are different areas that you can focus on. As the student’s age, you have to ensure that their understanding and ability to be a good digital citizen continues. Starting with stranger danger and cyberbullying, your students will need to continue to learn about this aspect of technology throughout their educational career.

http://www.thetechedvocate.org/5-ways-to-teach-digital-citizenship-to-your-students/

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Alternative-learning Director committed to learning

Thursday, February 9th, 2017

By Syd Hayman, Arkansas Online

When Badger Academy was first getting its start, it was graduating one, maybe two, students per year. Now the Beebe Public Schools alternative-learning program is on track to graduate 12 seniors, and its director is proud of every single one of them. “The parents trust me, and the kids trust me,” said Keith Madden, director of alternative learning for the Beebe Public Schools. Madden has been over Badger Academy for the past seven years. Badger Academy is for seventh- through 12th-graders who are behind in school, were considering dropping out or who need extra help. Some students may get behind because of moving around a lot, mental-health issues or other circumstances relating to their home life, Madden said.

http://www.arkansasonline.com/news/2017/jan/22/director-committed-learning/?f=threerivers

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Survey: Demand for digital course materials reaches record high

Wednesday, February 8th, 2017

by Jarrett Carter, Education Dive

A new survey from Pearson Education reveals that 80% of a surveyed group of students and faculty say that digital learning materials are part of the future of higher education, and would help with challenges in learning and affordability. Only 56% of survey respondents say their schools have at least half of the course materials available in digital format, despite the costs of traditional textbooks having risen more than 1,000% in the last 40 years. Some vendors say digital materials are helpful not only in increasing affordability for students, but also in collecting student data on learning styles and trends.

http://www.educationdive.com/news/survey-demand-for-digital-course-materials-reaches-record-high/434314/

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Students And Teachers Need Support To Embrace Technology

Wednesday, February 8th, 2017

By TENNESSEE WATSON, Wyoming Public Radio

Wyoming Senate File 35 – the Virtual Education Bill – would help improve virtual learning in Wyoming schools, especially in rural areas where hiring teachers in specialized fields can be hard. Districts across the state are already experimenting with online courses, but the Department of Education wants to bring this opportunity to all students. In Rock Springs, Black Butte High School has been blazing ahead. Sharon Seaton teaches up to 10 different science classes simultaneously. That means from advanced math, to mixing paint for a diorama, to troubleshooting computer problems, she’s constantly fielding questions.

http://wyomingpublicmedia.org/post/students-and-teachers-need-support-embrace-technology

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10 reasons to create makerspaces in your school

Wednesday, February 8th, 2017

By MATTHEW LYNCH, Tech Edvocate

Makerspace is a relatively new method of teaching students in a space where they can get hands-on experience working with concepts they recently learned. The point of the space is to make, create, and invent new things. There are many advantages to giving students a place to apply concepts, and those benefits are true for all areas and fields of study. If you have been thinking about creating a maker space in your classroom, here are a few things to consider to help you understand why you should go ahead and do it.

http://www.thetechedvocate.org/10-reasons-to-create-makerspaces-in-your-school/

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Can robotics teach problem solving to students?

Tuesday, February 7th, 2017

BY BETH BRUBAKER, eSchool News

My teaching experience has taught me that it is no longer possible to prepare students with the 21st century skills they will need for the workforce without moving away from this paint-by-numbers approach. Instead, teachers must develop curriculum that inspires students to not only find new solutions, but to also test their solutions, and improve on them, through trial and error. This can be done using hands-on learning tools like robotics, which intuitively teaches students how to problem solve using critical thinking. The question is: how can teachers create a robotics curriculum that not only breaks students out of the “worksheet generation” mentality, but also shows them the possibilities of learning with trial and error? Here are four tips for teaching students how to problem solve using hands-on robotics as a tool:

http://www.eschoolnews.com/2017/01/20/robotics-teach-problem-solving/

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Choose the Right Online Program to Boost Your Resume

Tuesday, February 7th, 2017

By Lisa Canada and Chris Foley, US News

To impress employers, pick the appropriate online credential and ensure the program is accredited. Whether you are looking to change careers entirely or want a promotion, an online credential can help you achieve your goals. Finding the right online program can be daunting. Instead of just going to your local college and seeing what’s available, online education offers so many choices. The challenge is finding the program that will give you an edge in the job search. As you evaluate online credentials, ask yourself these four questions to find a program the prepares you academically and can move your resume to the top of the pile.

http://www.usnews.com/education/online-learning-lessons/articles/2017-01-20/choose-the-right-online-program-to-boost-your-resume

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High school students embrace politics with help of virtual classes

Tuesday, February 7th, 2017

by Elisse Ramey, WJRT

Some Mid-Michigan high school students are embracing the opportunity to learn more about government on the eve of the inauguration. A new partnership with Bentley Community Schools and Michigan Virtual School is helping to shape the students’ perspectives on politics. So far, students are responding well to the new AP Government and Politics class online, and it has a lot to do with this election. It’s been a hot topic in class, and the inauguration is providing yet another opportunity for them to debate and learn. “It’s just so different than anything we’ve ever had,” explained Bentley sophomore, Sam Barnett. “Just the candidates are more vocal. It’s just different than anything we’ve seen.”

http://www.abc12.com/content/news/High-school-students-embrace-politics-with-help-of-virtual-classes-411266595.html

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SNOW DAY DOESN’T STOP TEACHING AND LEARNING AT BISHOP KELLY

Tuesday, February 7th, 2017

by Andrew Reed, Idaho Ed News

No Netflix, skiing or gaming for Bishop Kelly High students on Snow Day. The building was closed Thursday, but Bishop Kelly staff kept teaching — virtually — with online assignments. Educators took attendance and stuck to calendar and curriculum pace using technology and education apps. Rather than canceling school for a fifth time, principal Mike Caldwell decided to host an online-learning day. The calendar is sufficiently padded to meet state attendance requirements, but Caldwell didn’t want students to miss another day of learning. “Every day a student misses is significant, especially on an advanced-placement track,” Caldwell said.

https://www.idahoednews.org/news/snow-day-doesnt-stop-teaching-learning-bishop-kelly/

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Five Apps that Make Learning to Code Fun

Monday, February 6th, 2017

BY MATTHEW LYNCH, Tech Edvocate

One concept that has become really popular in the last 10 years is the idea that everyone should be able to code. Despite this, the need for programmers is growing much faster than the number of people learning to code. The majority of people either have tried and failed to learn or have just avoided learning code. There is this idea that coding is too complicated, that it is only for a person who thinks a certain way. The way that coding has been taught in the past does not help either; it is tough to learn when you can barely understand the jargon the teacher uses during class. The following are five free apps that will teach you to code without making it feel like a complete bore.

http://www.thetechedvocate.org/five-apps-that-make-learning-to-code-fun/

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Phishing Attacks Down 10 Percent in 2016

Monday, February 6th, 2017

By Joshua Bolkan, THE Journal

Information security professionals are 10 percent less likely to report that their organization was the victim of a phishing attack in 2016 than in 2015, though that still means three-quarters of organizations were targeted and half of that same group said phishing attacks are on the rise, according to the latest State of the Phish report from Wombat Security Technologies. The report found a 64 percent increase in the number of organizations measuring the risk posed by end users. The company also reported that it had examined more simulated phishing e-mails than in the previous year and found that click rates are improving for many industries and for organizations with mature programs.

https://thejournal.com/articles/2017/01/19/report-phishing-attacks-down-10-percent-in-2016.aspx

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99 Grants to Fund Tech Initiatives

Monday, February 6th, 2017

by Kajeet

After planning and professional development, money is the next big factor that can make or break a school’s technology initiatives. Where do you go when you need some funding for iPads or software? Kajeet just published a list of 99 grants, organized by state, to offer you some options. Each funder’’ page includes the amount of money distributed and due dates for applications.

https://cdn2.hubspot.net/hubfs/367813/99-Grants-to-Fund-Your-2017-Tech-Programs_Final.pdf

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Data Map Shows Computer Science, Business are the Most Popular Online Courses in the U.S.

Sunday, February 5th, 2017

By Sri Ravipati, Campus Technology

Coursera has analyzed data from 5 million students in the United States who have enrolled in the company’s massive open online courses (MOOCs), uncovering that computer science and business are the most popular topics overall in the majority of states. “Previously, we’ve shared data on how topic interests vary by country,” wrote Kyle Shiells, a data scientist at Coursera, in a blog post announcement. “This time, we wanted to look more closely at course enrollments among the 5 million learners in our largest market: the United States. Just as job opportunities, age demographics and political views vary across states, we found that the subjects people study vary geographically, as well.”

https://campustechnology.com/articles/2017/01/18/data-map-shows-computer-science-business-are-the-most-popular-online-courses-in-the-united-states.aspx

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Using gamification in teacher professional development

Sunday, February 5th, 2017

BY MATTHEW LYNCH, Tech Edvocate

If you asked a room of teacher if they would rather work, play, or participate in professional development, professional development would likely come in last. And while these tried-and-true methods for professional development aren’t going anywhere, there are methods for increasing engagement amongst the teachers in attendance. Gamification involves bringing elements traditionally associated with video games into the learning environment. Often, this involves concepts like points accrual, leveling, competition, and rewards being integrated into lessons that previously used another format. Additionally, most video games provide a safe space for failure, as players can respawn or open a previous save and try again. The purpose of gamification is to increase engagement by making the tasks both challenging and entertaining, but also giving participants a chance to try again if they don’t immediately succeed.

http://www.thetechedvocate.org/using-gamification-in-teacher-professional-development/

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