By Dian Schaffhauser, Campus Technology
For virtual reality to succeed in education, there’s more required than just cool experiences. Anybody who has watched the education segment for any length of time also knows that the initial “cool” factor isn’t enough to sustain the market. Last year’s NMC/CoSN Horizon Report on K-12 education gave VR two to three years to hit the tipping point. As a recent FutureSource report noted, a big question is whether this new technology can be integrated deeply enough into the curriculum and help achieve specific learning outcomes in order to drive mainstream adoption.
https://campustechnology.com/articles/2017/02/27/immersive-education-vr-comes-of-age.aspx
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