By MATTHEW LYNCH, Tech Edvocate
Gamification has grown in popularity as teachers and educators realize the wealth of potential that games offer their students, no matter the age. Fast fading is the idea that video games are a waste of time. Children these days are among the most tech-savvy people precisely because they have been playing games on a range of devices for nearly their entire lives. Gamification is not a new concept (Oregon Trail was a unique blend of fun and learning back in the 1980s), but it is only recently where educators actually began to embrace it for its potential. As gamification grows in popularity, some Edtech companies have not only embraced it but have found ways to take gamification to a whole new level.
http://www.thetechedvocate.org/five-edtech-companies-that-are-taking-gamification-to-the-next-level/
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