By Jarrett Carter, Education Dive
Virtual reality is a growing tech platform in a number of industries, including tourism, gaming, cinema and education. Inside Higher Ed says that colleges should quickly consider adding VR for disciplines like engineering, or to student resources like library services. Costs for wearable technology and high-powered computers to run VR programs is still prohibitive for many schools outside elite Ivy League and large public institutions.
http://www.educationdive.com/news/can-colleges-get-ahead-of-the-vr-curve/422603/
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