By David Nagel, THE Journal
Virtual and augmented reality are often touted as the next big thing in education. How big? Not nearly as big as textbooks, but heading toward the billion-dollar mark inside of 10 years. Virtual and augmented reality are often touted as the next big thing in education. How big? Not nearly as big as textbooks, but heading toward the billion-dollar mark inside of 10 years. The numbers for education aren’t as staggering as for some other industries. According to investment bankers Goldman Sachs, VR and AR technologies will generate $700 annually from the education sector by 2025. That pales in comparison with videogames in the consumer market ($11.6 billion), events ($4.1 billion) and video entertainment ($3.2 billion). Other professional sectors are expected to dwarf education in the use of VR and AR as well, including healthcare, the largest user, projected at $5.1 billion, followed by engineering ($4.7 billion), real estate ($2.6 billion), retail ($1.6 billion) and military ($1.4 billion).
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